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The metaverse: A new reality that allows us to escape from our own, or to enhance it?

  • Foto del escritor: Julie Gaudiche
    Julie Gaudiche
  • 20 jul
  • 3 min de lectura

The metaverse can be defined as an immersive virtual world, accessible through technology and digital devices, that enables experiences beyond what is possible in our physical world. It raises a question worth sitting with: Is the metaverse a new reality that allows us to escape from our own, or to enhance it?



1. The promise of a elevated reality


One of the greatest benefits of the metaverse lies in its potential to redefine social connections with people who are far away. These virtual worlds can bridge geographical distances, creating spaces where people who would never otherwise have met can interact, exchange ideas and build something together.


For people suffering from social anxiety or who are in the early stages of rebuilding their self-confidence, a virtual environment can serve as a rehearsal space, a lower-risk setting where confidence and social skills can be developed before being put to the test in the physical world. This dimension is particularly meaningful when we think about people experiencing isolation. Framed this way, the metaverse is not a replacement for real world interaction but an additive layer to our society.


The question of inclusion is also significant. The metaverse carries the potential to transcend certain societal norms. It can offer a safer space for self-expression, visibility and representation, particularly for communities that are marginalised in conventional settings.

When designed thoughtfully, these environments can support people in feeling understood in ways that complement their physical-world experiences. The creative freedom it permits, enabled by new tools and new possibilities, is a noteworthy avantage.

However, these promises are not guaranteed, the metaverse is not immune to the divisions currently facing our societies.

2. A mirror of Physical-World Fractures

The metaverse does not emerge from a neutral space : it is built by humans, shaped by existing cultures and prone to reproducing certain inequalities that it otherwise seeks to challenge.


This is visible in issues of stereotypes and representation. For example, harassment directed at women-presenting characters in virtual environments is well documented in gaming and online spaces. The metaverse must confront discrimination that does not disappear behind a screen. The portrayal of avatars is also important, care must be taken not to reinforce existing stereotypes.


Beyond social dynamics, structural issues pose challenges. Data governance raises questions about privacy and digital sovereignty. However, the European approach, with its emphasis on ethical frameworks, digital sovereignty and accessibility, stands in contrast to the large commercial platforms. It also attempts to address the considerable environmental cost associated with operating large-scale virtual infrastructures, a pressing concern in the context of the ecological transition.


These fractures remind us that the metaverse is built by the intentions behind its design.

3. Enhancing without detaching : a virtual world for social good

The Metaversing project starts from a conviction : that virtual worlds can be designed to serve the public good, built with that intention.


The project's focus on youth is intentional. Young people and youth workers are at the centre of the METAVERSING approach, with a goal to equip them with digital skills while engaging them on the issues that shape their lives: inclusion, gender equality, civic participation, and intercultural dialogue. The metaverse, in this vision, becomes a place to exchange ideas, practise participatory citizenship, build educational partnerships, and connect with young people across the world .


For this work, the tools must genuinely meet young people where they are. Accessibility, relevance and co-participation are essential. A key challenge is access : addressing economic and digital inequalities to allow everyone ton enter the metaverse, not just those who already benefit from connected infrastructure and the latest devices.

So, is the metaverse a space for escape or for enhancement ? It seems to depend on how it is built. It is neither a utopia nor a dystopia in waiting. It is a technology, shaped by choices, values, and power structures. What METAVERSING is exploring is whether those choices can be made with equity, participation, and social purpose at the centre. In that case, it can become an extension of our world.

 
 
 

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The product developed here as part of the Erasmus+ project "METAVERSING ERASMUS-YOUTH-2024-CSC-OG-SGA 101162369 " was developed with the support of the European Commission and reflects exclusively the opinion of the author. The European Commission is not responsible for the content of the documents.

 

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