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MMORPG and the Metaverse

  • Foto del escritor: Domenico Valente
    Domenico Valente
  • 27 oct 2023
  • 3 Min. de lectura

Actualizado: 11 nov 2024

The world of video games is one of the protagonists of the new metaverse revolution, from the moment when most games have an online component with which you can communicate between players around the world in real time. The first among these, were the MMORPGs, also anticipating many modern trends at the Metaverse.



Born in the early 90’s, the acronym MMORPG comes from Massively Multiplayer Online Role-Playing Game, real-time entertainment games in which thanks to avatars and a medium/ high customization can happen competitive between players, as well as simply the "online knowledge" that according to the experiences of many then led to "knowledge irl" or knowledge in real life MMORPGs are based on the following concepts:

-Creating an Avatar: When you log in to the game, first select your avatar. If it is the first access to the "portal" then you will have to create an avatar. The degree of

customization of the latter is often among the parameters for which a player can evaluate in positive or negative such MMORPG

-Role-Playing: At the discretion of the player, once an avatar is created, a role is often played. The player becomes in all respects the character he created, so in any interaction you can have with other players, will be called with the name assumed by the character (in gaming jargon; ie playable character).

-Experience Growth: Character comparison is based on your level of experience, decreased with "lvl". Once the portal is accessed a player "just created" is clearly level

1. Following the objectives designated by the video game the experience of the persoanggio increases, until you get to the target level (which increases exponentially) and move from one level to the next. Feature of online games is just be able to earn as much experience as you want, exit the Server when you want, come back when you want and find your character as you left.

-Mass Interactions: The substantial difference between MMORPG and a normal RPG is that thanks to the online component the player can get in touch with a MASSIVE amount of other players. For this reason access is often divided by Server and Channels, because it is not always possible to interact simultaneously, in real time (I want to emphasize this), all these players.

Going into detail, the division in Server allows access to more players, as for the different servers available there is a different access, and a creation of different avatars. To be clear, it is NOT POSSIBLE the interaction between characters of different servers, and it is to contain more different characters that are created different servers.

Often such division occurs, in some games, by nation. This is because this type of game is strongly based on communication and learning, many players prefer that everything happens in their own language. Sometimes, however, there are simply reasons for overpopulation or, on the contrary, lack of players. In the latter case a

"union" of servers takes place. Each Server also has different Channels. Although the difference can be difficult to understand, channels have the same function as servers, but you can change the channel access at any time with the same character, which is not possible on servers (different servers have different characters). So IT’S POSSIBLE interaction between characters from different channels, you just need to exit a channel and meet both in the same channel.

It is therefore clear that the strong level of communication and the large amount of players of the MMORPG, makes the latter an important platform to try the Metaverse.

The amazing thing is that they are within everyone’s reach, and have been for many years, improving and growing with the degree of immersion of players. All this brings the MMORPG one of the most extraordinary gaming experiences ever created.


Domenico Valente.

 
 
 

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